Education Council

To continually strive to engender productive conversations, action and interaction between government, academia and students so that BIMA can positively impact the employability of relevant graduates.

About the council

The Education Council has two key goals.

First, when finding new talent is a constant challenge for the digital industry, we are working to ensure an effective flow of diverse talent from education into the digital industry. We’re doing that not only to ensure the industry has the volume of skilled people it needs to grow, but also to ensure the industry we build is vibrant, inclusive and helps drive social mobility.

Second, we see the potential of digital to enhance learning in all its forms. That’s why we’re working to drive greater understanding and innovation in the way we apply digital to education.

Education Council News & Updates


Claire Selby, Enterprise Projects Lead at Kingston School of Art

Claire is Enterprise Projects Lead at Kingston University where she is leading “Studio KT1” – a creative agency inside the university which aims to increase student employability, encourage collaboration between disciplines and develop new products and services.

She has over twelve years ‘experience of working in the education sector running commercial projects, events and training. Her specialism is listening to what the industry needs from its students and graduates, solving their challenges creatively and getting them credited and rewarded for their work.

Most recently Claire has worked with Kingston Students Union to open Not My Beautiful House, transforming an old PC World in 6 weeks to become a  creative meanwhile space following a successful crowdfunder from the Mayor of London’s Make London programme and support from RBK. The branding, interiors and furniture for the space have all been designed by students, over 35 have been paid for their hard work on the project and 4 employed part-time to run the project.

In the first few months we have welcomed over 7,000 visitors, with an average spend of £24, bucking all retail trends.

Fiercely determined to get students in places they wouldn’t normally be and be recognised and rewarded for their work – she has worked with an expansive client list including Barclays, Samsung, Kingston First, Marks and Spencer, Deloitte, Wrangler and Unilever.

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Rachel Falconer, Head of Goldsmiths Digital Studios at Goldsmiths, University of London

Rachel Falconer is Head of Goldsmiths Digital Studios – an inter-disciplinary commercial studio of creative technologists offering rapid prototyping and innovation solutions using emergent technology to the creative industries. Acting as an industry testbed, the studio bridges the gap between core academic research and industry innovation. She is also a digital art curator, innovation consultant, and writer. Her curating and research practice explores how emergent technologies such as Blockchain, AI, Machine Learning, gaming environments and XR affect creative processes, social behavior and ethical boundaries.

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Council Members

Education Events & Insights

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